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Used in films such as The One, XSI's crowd simulation was complemented by new geometry instancing functions in the included Mental Ray 3.1 renderer, and new non-linear animation tools that allowed existing animated or mo-capped walks to be mapped walking along different shaped paths with correct foot plants, and walking with correct body lean and balance over different terrains. Massive has a powerful-looking node based interface for visually programming an actor's behavior, and allowed each member of the crowd to perform in reaction to what he sees in his own field of vision.īuilt-in crowd simulation functions were also one of the highlights of Softimage's new XSI 3.0. There is also a fast randomisation feature for rapid crowd creation.New crowd simulation tools were on display, lead by Massive, the crowd simulation tool developed at Weta Digital for production on the Lord of the Rings trilogy. Because of the feedback, wave cancellations, and simply the thousands of layers make it the perfect tool for creating strange and twisted effects.Ĭrowd Chamber also follows QuikQuak's other plug-ins with a visual, hands on approach. Once the concept had been created it became clear that Crowd Chamber could create far more than simple crowd scenes. With the additional spread function it can stretch out a single voice, which gives additional depth and complexity to the result.
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When each voice is mixed, it is altered in varying time and spectral content, making unique versions of itself to create the illusion of different sources.
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Crowd Chamber is an audio plug-in that layers multiple variations of a signal to create a crowd simulation.įrom simple chorusing effects, small crowds and stadiums, on to impossible situations and effects.
![Massive crowd simulation software](https://kumkoniak.com/67.jpg)